Random Dungeons #13 – Random Effects – Disney Infinity 3.0

Part 13 of my Random Dungeon series explores the use of random effects in an area. Randomly adding smoke, for example, can help obscure enemies and traps, and serves as another way to add unpredictability to the game. https://youtu.be/TWXUq4RnVKY Here is the logic diagram for connecting the Creativi-toys that I used in this video. And …

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Random Dungeons #12 – Random Falling Debris – Disney Infinity 3.0

Part 12 of my Random Dungeons series shows how to make objects fall in random locations. This is a great way to add an unpredictable hazard to an area. This video also marks the start of the build for level 3 of my randomly generated dungeon adventure, Return to Atlantis. https://youtu.be/SBD8Fpxw7eY Here is the logic …

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Random Dungeons #11 – The Hulk Destroys Level 2 – Disney Infinity 3.0

Part 11 of my Random Dungeons series unleashes the Incredible Hulk on the now-finished level 2 of my randomly-generated dungeon adventure, Return to Atlantis. Rourke's army of mercenaries have never faced an enemy like this! https://youtu.be/Iio1THiowxA Starting this week through the rest of the summer, I'm going to cut back and release only 2 new …

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Random Dungeons #10 – Scattering Collectibles – Disney Infinity 3.0

Part 10 of my Random Dungeons series describes 2 different ways to randomly scatter collectibles throughout a toy box. In my game, players must collect 10 crystal shards to unlock a crystal gate. I'll show how to hook up the collectible tracker to a pressure plate to open the gate. https://youtu.be/C5c1bNVD2rQ Here is the logic …

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Random Dungeons #9 – Random Mazes Revisited – Disney Infinity 3.0

Part 9 of my Random Dungeons series revisits the use of replayers to create different mazes. I've adapted my original plan from part 2 and successfully created a number of maze variants for a small tunnel system. Randomizers will select the specific maze variants to use at the start of level 2. I'm so glad …

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Random Dungeons #8 – Making Battles Unpredictable – Disney Infinity 3.0

In Part 8 of my Random Dungeons series, I begin working on level 2 of my randomly generated dungeon crawler. This level (or rather, the 1st of 4 possible layouts that will be randomly selected for level 2) starts with a big battle that randomly combines enemies with different abilities. The result is a battle …

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Random Dungeons #7 – Random Toy Box Doors – Disney Infinity 3.0

In part 7 of my Random Dungeons series, I finish level 1 of my dungeon crawler by adding a door to a randomly selected toy box for level 2. I also provide a brief tutorial for the toy box door, and I show you how you can connect it to a trigger area instead of …

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Random Dungeons #6 – How to Make a Pressure Plate Puzzle – Disney Infinity 3.0

Part 6 of my Random Dungeons series shows how to build a puzzle that uses two pressure plates to open a door. Activating both pressure plates causes the door to slide down along a path and a sound effect to play. If either pressure plate is deactivated (e.g., the player steps off the plate or …

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Random Dungeons #5 – Testing my Replayer Strategy – Disney Infinity 3.0

In Part 5 of my Random Dungeons series, I hook up all the Creativi-toys from the last video and test it out. Skip to 18:15 to see me play through the nearly-finished first level of "Return to Atlantis", my Disney Infinity 3.0 toy box game. https://youtu.be/XZAnJ7jOwoQ Here is the logic diagram for connecting the Creativi-toys …

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