Random Dungeons #13 – Random Effects – Disney Infinity 3.0

Part 13 of my Random Dungeon series explores the use of random effects in an area. Randomly adding smoke, for example, can help obscure enemies and traps, and serves as another way to add unpredictability to the game.

Here is the logic diagram for connecting the Creativi-toys that I used in this video.

And here is the matrix that I created to show the different combinations of toys for the random trigger signals.

Enjoy!

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