Coco #8 – Telling the Land of the Dead Main Story

Today I'll show you how to hook up the Creativi-toys that are needed to tell the main story in my Land of the Dead toy box. This video will be a little longer than most because I'm going to build the complete story. I think it would have been harder to follow if I tried …

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Player Battles #3 – A Death-match with Mrs. Toybox

I've got a special video for you today! First, I'll take you on a quick tour of my full Incredibles-themed city toy box. After that, starting at 3:52, I'll show you how to build a traditional death-match challenge using the random respawn capability from last time. And then at 12:00, Mrs. Toybox will be joining …

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Player Battles #2 – How to do a Random Respawn

Today I'm back with part 2 of a viewer request that came from Jeremy Hensley on YouTube, who wanted to know how to make a paintball game in which a player who is killed will respawn at a random location. Last time, I set up the paintball game, and today I'll show you how to …

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Random Dungeons #18 – Random Sidekick Doors

Part 18 of my Random Dungeons series continues the last episode's discussion of sidekicks and explores ways to randomize the behavior of the sidekick doors. In this episode, we'll build on the simple Sidekick Tree puzzle from last time, changing it so that instead of awarding the same prize each time, it will randomly select …

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Random Dungeons #13 – Random Effects – Disney Infinity 3.0

Part 13 of my Random Dungeon series explores the use of random effects in an area. Randomly adding smoke, for example, can help obscure enemies and traps, and serves as another way to add unpredictability to the game. https://youtu.be/TWXUq4RnVKY Here is the logic diagram for connecting the Creativi-toys that I used in this video. And …

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Random Dungeons #12 – Random Falling Debris – Disney Infinity 3.0

Part 12 of my Random Dungeons series shows how to make objects fall in random locations. This is a great way to add an unpredictable hazard to an area. This video also marks the start of the build for level 3 of my randomly generated dungeon adventure, Return to Atlantis. https://youtu.be/SBD8Fpxw7eY Here is the logic …

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Random Dungeons #9 – Random Mazes Revisited – Disney Infinity 3.0

Part 9 of my Random Dungeons series revisits the use of replayers to create different mazes. I've adapted my original plan from part 2 and successfully created a number of maze variants for a small tunnel system. Randomizers will select the specific maze variants to use at the start of level 2. I'm so glad …

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Random Dungeons #8 – Making Battles Unpredictable – Disney Infinity 3.0

In Part 8 of my Random Dungeons series, I begin working on level 2 of my randomly generated dungeon crawler. This level (or rather, the 1st of 4 possible layouts that will be randomly selected for level 2) starts with a big battle that randomly combines enemies with different abilities. The result is a battle …

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Random Dungeons #7 – Random Toy Box Doors – Disney Infinity 3.0

In part 7 of my Random Dungeons series, I finish level 1 of my dungeon crawler by adding a door to a randomly selected toy box for level 2. I also provide a brief tutorial for the toy box door, and I show you how you can connect it to a trigger area instead of …

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