Today’s episode focuses on how to structure a game that is divided into multiple rounds, rather than teaching you how to use a specific Creativi-toy. Sometimes you may want to build a game that is divided into quarters, like a football or basketball game, or into innings, like a baseball game. This episode will show you a way to do that using a series of Timers.
This episode will also finish the pinball game that we have been working on for the past 2 weeks. Enjoy!
Okay so, sorry if I get kinda annoying by keep commenting for questions on here, but while finishing off this game, during the video, you added a Trigger Area that connected to both Scoreboards to Remove Display so they wouldn’t activate or be displayed while the challenge hasn’t been activated yet. So as I finished the game, I left the game and went back in so the Level Starter can kick in, and as I spawned in the Scoreboards still displayed, strangely also showing Scores for all 4 players, then as I was adding some of my own finishing touches on the small city buildings, the challenge went off giving the message Proceed to the Exit and the Alarm Effect went off as well, same with the Color Changing Blocks. So my guess is something happened between the Trigger Area at the Spawn Location and the 2 Scoreboards. But the problem is i don’t know where exactly the problem is.
LikeLike
If I remember right, the trigger area doesn’t do anything until the player leaves it, so the scoreboards may still display until you actually walk away from the start pad. Not sure why the “Proceed to the Exit” message and alarm went off… sounds like there may be a missing or incorrect logic connection somewhere.
LikeLike
I tried going over every logic connection between those toys, but everything’s in place, so I tried to see if I can also connect the same toys to the Level Starter to Deactivate them as the toy box is being entered, and instead of exited the trigger area for it to go off, i did entered….seems to work fine…
LikeLike