Coco #9 – The Forgotten Townsperson Side Quest

Today I’ll show you how to build the side quest for the townsperson who has been forgotten and fades away. This little mission is unique, and it really helps the toy box world feel like the Coco movie.

Here are the logic diagrams to connect all of the Creativi-toys that I used. The first diagram shows how to set up the mission giver. Be sure to watch the video to get all of the property settings for these toys.

The second diagram shows how to set up the mission itself: finding the bottle, and returning to the mission giver. The blue boxes are the same objects from the previous diagram, and the green boxes are the new Creativi-toys that I added for this part of the side quest.

The last diagram shows how to make the townsperson fade away at the end of the mission. The blue and green boxes are the same objects from the previous diagram. The orange box is the new Creativi-toy needed to make the townsperson fade away.

Enjoy!

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